bio

Music Producer

Music has always held a special place in my heart, and my journey began as a music producer. I delved into the art of creating and recording my own musical compositions, and my quest for knowledge eventually led me to attend the highly-regarded Point Blank Music Production and Audio Engineering School in London. During my time there, I honed my skills in a diverse array of techniques, ranging from live instrument recording to sample editing, mixing and mastering.

audio engineer

I worked as an assistant audio engineer at a recording studio in East London, where my main role involved capturing the raw passion and energy of exceptionally talented vocalists. I guided them through each step of the recording process, ensuring they felt comfortable and inspired. Using advanced high-end plug-ins, I handled the editing, mixing, and mastering phases with care. My goal was to polish the tracks to meet the high standards expected for commercial release, resulting in finished pieces that are ready for distribution.

sound designer

My passion for sound design in video games motivated me to pursue a Master of Arts degree in Sound Design for Video Games at The University of Chichester, where I received a merit for the game I developed as part of my final project.
The ability to create sounds using computers and Foley techniques allows me to craft immersive audio landscapes that enhance storytelling and the player experience. By utilizing advanced Digital Audio Workstations and innovative middleware tools like Wwise and FMOD, I aim to deliver captivating auditory experiences that leave a lasting impression on players.